His War Exhaustion hits 100% and he propose a Status Quo peace. That’s what happens in stellaris. Business, Economics, and Finance. I've noticed something in the game I'm in. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. War exhaustion represents your population’s willingness to continue fighting. Enforce a status quo. If all your planets are claimed you could be in trouble lol. 5 # Multiplier of war exhaustion gained from ships- Was 2. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. I have not observed it otherwise. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. However, I am the on gaining more war exhaustion despite not engaging at all. It basically exists for 2 reasons: When wars can't be resolved it will eventually force both sides to white peace (e. War exhaustion represents your population’s willingness to continue fighting. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. :) Remember we're always looking for more suggestions and constructive criticism:. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. The war exhaustion in this game does not work well. Usually an AI empire will become willing to voluntarily surrender well before you reach that point. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. ago. I don't want to go to war with the AI Federation. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. War Exhaustion isn't a measure of who is winning. This is then used to determine when one side will surrender and how much the winner can demand of them. So here's what might have actually happened: 1. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. I have the +100 War Exhaustion and +50 Relative Navy Strength. Choosing a different war goal may have different surrender thresholds. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. I am totally crushing them. Usually if. I won every single battle (land or space). War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. 400K subscribers in the Stellaris community. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. It usually says why they won't capitulate. 3. Usually I find they won't accept due to demanding unoccupied systems/planets. corsairmarks. They never managed to enter my space. My first legit playthrough is going very well except for one thing: war exhaustion during wars. I very rarely resort to war. War Exhaustion and War Score are two very different things. Production beefed up, war technologies prioritized, and expedited when possible. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. Don't lose any system you own, battles or invasions. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. 13 votes, 29 comments. It has literally no system left to conquer. You refuse the offer because you are sure you can conquer all it's planets and systems. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. white peace is your goal in war for Stellaris. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. I've noticed something in the game I'm in. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. So I'm in a war with this one empire, and they won't surrender. The first step is to have a functioning and efficient economy. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. One I was the aggressor and the current one the PC is the aggressor. That's how we lost the Vietnam war, too. The first method is one side in the conflict surrenders. CryptoWar exhaustion basically vanishes the moment the war is over and starts over at zero if you go right into the next war. step 3 : start taking systems with your flees and put your army right behind him. Thats another problem Stellaris has had from day one, no seperate peace. Remember to fully occupy every claimed system and. War exhaustion has no reason to be in this game except to make wara unwinable. Illyrien Jun 28, 2016 @ 1:19am. " I feel like this is a solid change. Thats surprising given the design goal was specifically made to account for this. It usually says why they won't capitulate. War exhaustion has two effects: 1. I destroy the star fortress and flip it to my side, then I start bombing the two planets. One I was the aggressor and the current one the PC is the aggressor. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). Also, if you have all your claims, just let your exhaustion timer max. Destroying the enemy's entire fleet only gets you. Enemy won't surrender, even after I've taken all they're planets. Both planets are heavily defended but I. #11. I am waging a war for claims as my. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. Elitewrecker PT Sep 17, 2021 @ 7:04am. Especially if deployed for the years that a Stellaris war goes for. #2. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. War exhaustion for the small empire vs the AI Federation is at 89%. Mainly. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. No-one else is at war with any of the federation members including the Ovarians. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. The only way they’d get systems/planets from that is if they were occupying claimed systems. War exhaustion is just a bad status quo mechanic. War Exhaustion is increased by destroying their fleets, as well as steadily over time. The problem was I couldn't make status quo. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. Novaseerblyat • Machine Intelligence • 6 mo. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Wasn't a total war, just subjugate. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. War exhaustion . 3 update that much. Occupation under the enemy's War Exhaustion is at 94%. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Buster_cherryUA. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. War exhaustion is not a measure of success or 'winning'. 3+ fleets. However even several years after reaching 100% exhaustion. I would rather say the opposite. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. AI will never surrender to a total war war goal even if. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. I've been in two wars with the same enemy empire. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. Ship and army loses, occupation and technology. This is then used to determine when one side will surrender and how much the winner can demand of them. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. 181. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. War Exhaustion has no effect on stability. Everstill Colonel. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. r/Stellaris. Your enemy War Exhaustion will not increase beyond 100%. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. . You just need enough to enforce the demand on the war screen that you need to check. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. Feb 10, 2020. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. 1. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. War exhaustion makes no sense. no, there is no forced surrender. Wargoals at 100% and AI will not surrender. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. Both planets are heavily defended but I. Fleets are completely destroyed and all planets are occupied. The war exhaustion in this. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. Also the fact that claims and capitol dont have very much weight in comparison. That means every system and planet of ALL opponents, including allies, not just the main target. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. In another game an AI had 1 system, one planet. You just need to wait for everyone to get max war exhaustion. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. However I saw no way to change my war goals. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. the other attacking enemy was on like 100% war exhaustion. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. 3 is based off the fleet value of the ship and your ship capacity. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. You can never 'force' a surrender. Same issue. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. They haven't had a. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. War exhaustion should be an empire modifier rather than a war score knockoff. It takes 10 days for armies in orbit to land on a world. War Exhaustion has no effect on stability. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. They don't have ships or fleets anymore. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. And the AI only ends a war when both hit 100 %. Personally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. A war of aggression was declared against me by an empire south of me (Nharr Empire). WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. . Remember, that if your war exhaustion reaches 100% the AI can force Status. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. when you can occupy everything but still lose. 0 Now 0. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. ago. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. It has no bearing on actual victory, other than providing an 'out' so that the. was still negative for SQ and even more so for wargoals. War Exhaustion is terrible. This means that territories etc will all be reversed back to their pre-war status. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The system is a little strange, but there is a logic behind it. What he did was a very good tactical decision. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. Makes. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. Don't fleet stack. My war exhaustion is at like 13% for both sides. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. I'm on good terms with them and they're huge. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. A couple of things. Just set reasonable war goals and go for those. Business, Economics, and Finance. If you look closely, there is a small separation between the bottom of the War Exhaustion box and the Occupation tracker. Join. 1% reduction. The opponent always has the option of immediate surrender. Excess armies are initially placed in a reserve area behind the frontline and replace any disengaged or. 1. 24. After 2 battles with the enemy. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. Same thing can happen with 2 players. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. You have to open the war view and choose "status quo. That is not a Status Quo Peace. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. But still. " I was not given the option to have a war goal, strangely, because they are a fallen empire that declared war on me so I guess the only option was. War Exhaustion is just a clock. Base War exhaustion is 3x faster. No one, neither player nor AI is forced to surrender because of. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. They always have my war exhaustion up by 5-7% more than their own. The AI doesn't have to surrender at 100% War Exhaustion either. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. 5 war exhaustion. step 4 : when you take a system with a planet in it land your army units on the planet to take it. If I was to surrender I would be totally integrated beacuse of their ideology. That's your clearest indicator that you haven't occupied everything yet. After invading every planet and capturing all their systems the war ends with status quo. It's not when they surrender. Business, Economics, and Finance. 01. For occupation it is more important to occupy their planets, than the systems/starbases. I win every space battle. wpflug13. Stellaris. You need to deal with the other empire now. After that, I jump to their capital planets to cut off their production. If you are at a 100% warscore, AI will always accept all your demands. The war exhaustion system in stellaris is quite different. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. A Status Quo Peace is you get to keep whatever claimed systems. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. 100% war exhaustion doesn't mean the state that's at it can make peace. The ai only did status quo when it was at 100% war exhaustion for a little while. I'm really enjoying the experience so far, although I did have to relearn a lot. They always have my war exhaustion up by 5-7% more than their own. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. . A little bit of a click-baity title, specifically I'm really tired of being unable to claim victory due to stupid numbers of civs in a war. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. Otherwise there is the two years after both sides are at. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. step 5 : repeate step 3 to 4 untill you win the war. Here is my take on how the. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. There are no other mechanisms tied to it. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. NuclearKiwix • 1 yr. #1. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. Stellaris AAR: No Love, No Comfort. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. I've occupied more than half of an enemy's systems including his capital - the only planet he had. It only really exists to avoid having never ending wars and doesn’t feel like it represents a real war exhaustion (no impact on anything, except artificially. War needs a rework imo. This is due to war exhaustion in Stellaris being hard capped at 100. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. But then you see the dreaded pop up. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. They have 2 planets left and I'm occupying both of them. After that, I jump to their capital planets to cut off their production. The attrition itself does nothing. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Your ally, not you, was the war leader and he forced. [district id] effect add_planet. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. War exhaustion is just a bad status quo mechanic. This is the problem with the war exhaustion system: it makes no sense. One I was the aggressor and the current one the PC is the aggressor. You want them to surrender. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. In Stellaris it has no penalties at all. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. #9. Dec 30, 2010. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. If you are in a long war your economy weakens , unrest grows , stability decreases etc. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Otherwise the only ways to force and end to the war is to surrender yourself, or status quo 2 years after the opponent reached 100% war exhaustion. #3. Which seems a tad muchI feel your pain. Or, at least, this has been my experience. War exhaustion makes no sense. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. the way war exhaustion is presented is currently misleading. 11. I've noticed something in the game I'm in. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. They can. I've noticed something in the game I'm in. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). Capture everything, and do it fast. The war exhaustion in this game does not work well. I usually want the wars to end sooner rather. No Please explain your issue is in as much detail as possible. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. No-one but federation members occupy planets or systems of the Ovarians. Reply Attrition/war exhaustion is a fuzzy timer on wars. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. It is now about war exhaustion. Menu. Why am I not. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. . . So at that point, your empire has had enough and they press for peace. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. You actually reached 100% war exhaustion and didn't notice it. If the. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. But no, they just give 0. They didn't want to surrender so I killed half their population and yet still nothing. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. Base War exhaustion is 3x faster. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. Stellaris. I think you have basically disabled War Exhaustion. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Reply. 631. I 100% devastate all their worlds, THEN capture them. not my favorite thing in Stellaris. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. Always occupy then status quo by driving enemy war exhaustion to 100. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. 75% of systems plus 75% war exhaustion would work). • 1 yr. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do you lose, for example, a humiliation war where there is no goal of claiming territory? I have lost wars of that type before so i know for a fact forced surrender is a thing. War exhaustion exists solely to force an end to wars, so the losing empire can recover. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. War Exhaustion trigger percent: 40%. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. However it won't let me. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. But this didn't work because "my war goal does not allow surrender. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. (though the murderous empire should be able to be exausted into surrender). However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war.